How to implement reinforcement learning algorithms in Keras?

When using reinforcement learning algorithms in Keras, it’s often necessary to utilize specific libraries or modules such as OpenAI Gym and Stable Baselines. Below is an example code implementing reinforcement learning in Keras using the Deep Q-Learning algorithm (DQN).

import gym
import numpy as np
from keras.models import Sequential
from keras.layers import Dense
from keras.optimizers import Adam

# 创建环境
env = gym.make('CartPole-v1')
state_size = env.observation_space.shape[0]
action_size = env.action_space.n

# 创建神经网络模型
model = Sequential()
model.add(Dense(24, input_dim=state_size, activation='relu'))
model.add(Dense(24, activation='relu'))
model.add(Dense(action_size, activation='linear'))
model.compile(loss='mse', optimizer=Adam(lr=0.001))

# 定义Deep Q-Learning算法
def DQN(state, epsilon):
    if np.random.rand() <= epsilon:
        return np.random.choice(action_size)
    q_values = model.predict(state)
    return np.argmax(q_values[0])

# 训练模型
epsilon = 1.0
gamma = 0.95
batch_size = 32
episodes = 1000
for episode in range(episodes):
    state = env.reset()
    state = np.reshape(state, [1, state_size])
    done = False
    for time in range(500):
        action = DQN(state, epsilon)
        next_state, reward, done, _ = env.step(action)
        next_state = np.reshape(next_state, [1, state_size])
        target = reward + gamma * np.amax(model.predict(next_state)[0])
        target_f = model.predict(state)
        target_f[0][action] = target
        model.fit(state, target_f, epochs=1, verbose=0)
        state = next_state
        if done:
            break
    if epsilon > 0.01:
        epsilon -= 0.01

# 测试模型
state = env.reset()
state = np.reshape(state, [1, state_size])
done = False
while not done:
    action = np.argmax(model.predict(state)[0])
    next_state, reward, done, _ = env.step(action)
    next_state = np.reshape(next_state, [1, state_size])
    state = next_state
    env.render()

env.close()

In this example, we begin by setting up a CartPole environment and determining the dimensions of the state and action spaces. Next, we build a basic neural network model and optimize it using the Adam optimizer. We then define a DQN function to choose actions and proceed with training and testing the model.

Please note that this is just a simple example, more complex network structures and training strategies may be required in actual applications. You can adjust the code according to your own needs and environment.

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